


Or consider the cruise level, the entire ship is moving which means your cover structures are now dynamically controlled by the waves of the ocean, resulting in exciting and unpredictable gameplay conditions. Later in the game when you reach the Rub’ al Khali desert, Drake will get tired, literally get on his knees and murmur to himself ‘Just a bit further, a bit more!’, showing a sense of desperation and willpower at the same time. During the concluding events, that level is congested with fire and smoke making Drake cough and exhausted, something that is logical but we don’t see often in games. Previously, there was no effect of the environment on Drake, but this time our hero will be fighting through sand, fire, water and smoke. The biggest addition is the way the environment treats you. You are going to jump around, take cover, swing on ropes, scale epic structures and do some unreal stunts.

This is still the core Uncharted experience on offer. Those who are familiar with the Uncharted franchise will find no major differences in gameplay mechanics. What ensues is a breathtaking tale of exploring, solving puzzles, insane chases and outstanding set pieces. Lawrence’s works as Drake and company try and connect it with Francis Drake’s exploits centuries ago. A lot of old characters return in Drake’s Deception, namely Elena and Chloe, but this time it really is not about them. Other than that, the game also takes a look at the origins of Nathan Drake and his father-son relationship with our good old Victor ‘Sully’ Sullivan. This one is about finding a lost city in the 600 mile desert called Rub’ al Khali. Uncharted has always been about the story and the way it gets the player involved and dissolved into it. The game takes a closer look at the relationship between Drake and Sully.
